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Delve into the intricacies of game engine rendering with "Foundations of Game Engine Development Volume 2: Rendering" by Eric Lengyel. This comprehensive textbook, a first edition paperback published by Terathon Software LLC in 2019, is an invaluable resource for both students and professionals looking to deepen their understanding of game engine development. Spanning 397 pages, the book covers a range of topics tailored for an intermediate audience, with a focus on enhancing rendering techniques. Measuring 9.3 inches in length, 7.2 inches in width, and a 1.2-inch spine, it's a substantial addition to any technical library. With its ISBN 9781732940112, this volume is a specific entry point for educators and enthusiasts eager to explore the nuances of computer graphics and game engines.
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