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This textbook is a valuable resource for anyone interested in the subject of computer graphics and game engine development. The author, Eric Lengyel, provides a comprehensive guide to the techniques and principles involved in creating a game engine. The book is written in English and is in trade paperback format. It was published in 2018 by Terathon Software LLC. The book's title is "Foundations of Game Engine Development, Volume 2: Rendering." It covers a wide range of topics related to computer graphics and game development. The book is ideal for anyone interested in the subject of game engine development, regardless of their level of expertise.
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