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iOS Swift Game Development Cookbook, Paperback by Manning, Jonathon; Buttfield-addison, Paris, ISBN 149199908X, ISBN-13 9781491999080, Like New Used, Free shipping in the US
<div><p>Ready to create amazing games for iOS? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance—all revised for the latest version of Swift.</p><p>You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development and Swift.</p><ul><li>Lay out your game’s structure and organize its contents</li><li>Build your interface and customize menus with UIKit</li><li>Design your game to detect and respond to user input</li><li>Work with sound effects, music, and speech synthesis</li><li>Store and access data for later use with iCloud</li><li>Create and animate 2D graphics with SpriteKit</li><li>Simulate physics to make game movements feel realistic</li><li>Create and render 3D scenes with SceneKit</li><li>Test users by designing an AI system that thinks ahead</li><li>Add game controllers, external displays, and augmented reality</li></ul></div>
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