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"What Video Games Have to Teach Us About Learning and Literacy" by James Paul Gee is a text that explores the educational value of video games. Published by Palgrave Macmillan in 2004, this revised edition delves into how video games can enhance learning styles and literacy skills in children. With 240 pages, the book discusses the impact of video and electronic games on education and language arts disciplines, making it a valuable resource for educators and those interested in children's studies.
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