• Shop by category
  • Powered by eBay
  • Unity Networking Fundamentals : Creating Multiplayer Games with Unity, Paperb...

    • Item No : 357260972464
    • Condition : Like New
    • Brand : No brand Info
    • Seller : greatbookprices1
    • Current Bid : US $49.00
    • * Item Description

    • Unity Networking Fundamentals : Creating Multiplayer Games with Unity, Paperback by Kelly, Sloan; Kumar, Khagendra, ISBN 1484273575, ISBN-13 9781484273579, Like New Used, Free shipping in the US

      Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.<p></p><p>Th provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.<br></p><p></p><p>By the end of th, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.<br></p><p><br></p><p></p><p><b>What You Will Learn</b><br></p><p></p><ul><li>Know the difference between TCP and UDP, and the pros and cons of these protocols</li><li>Create client-server multiplayer games in Unity using C#</li><li>Receive and process data from a remote server using RESTful APIs</li><li>Understand latency and how to mitigate its impact </li></ul><p></p><p><b><br></b></p><p><b>Who This Book Is For</b><br></p>Readers familiar with Unity and C# development who want to create multiplayer games
    ★ Recommended Products Related To This Item
    ♥ Best Selling Products in this category