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Unity Networking Fundamentals : Creating Multiplayer Games with Unity, Paperback by Kelly, Sloan; Kumar, Khagendra, ISBN 1484273575, ISBN-13 9781484273579, Like New Used, Free shipping in the US
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.<p></p><p>Th provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.<br></p><p></p><p>By the end of th, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.<br></p><p><br></p><p></p><p><b>What You Will Learn</b><br></p><p></p><ul><li>Know the difference between TCP and UDP, and the pros and cons of these protocols</li><li>Create client-server multiplayer games in Unity using C#</li><li>Receive and process data from a remote server using RESTful APIs</li><li>Understand latency and how to mitigate its impact </li></ul><p></p><p><b><br></b></p><p><b>Who This Book Is For</b><br></p>Readers familiar with Unity and C# development who want to create multiplayer games
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