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Risk II PC Game Micro Prose Game of Global Domination 2000
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Risk II now comes in three different variations of Parker Brother's classic board game. There's the classic mode, which you play using the rulebook of the board game; the same-time mode, which eliminates individual player turns and instead determines the results of all players' attacks simultaneously; and a tournament mode, which is a series of both classic and same-time games that awards points for completing certain objectives.
The same-time mode is essentially a brand-new game. While the mode uses only a slightly different map and set of rules, its differences and subtle nuances are enough to throw off even the most brilliant of Risk strategists. Instead of having individual player turns, same-time Risk is now split into phases. Each phase lets you set up your armies and attacks, then the conflict begins once everyone has submitted their battle orders. During this period of time, armies on the offensive that have yet to attack are considered en route to the country they will be invading and cannot defend their home country. Thus, attacking armies have to be considered carefully, as sending your whole army on an attack leaves your country vulnerable to an attack from a neighbor. In addition, multiple neighbors can now attack one country, giving an advantage to the player who owns the most of any country.