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This book begins with a thorough introduction to OpenGL, its history, and its pivotal role in the evolution of graphics programming. It discusses the core concepts of OpenGL, including its rendering pipeline, shader programming, and 3D rendering techniques.
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.