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This comprehensive textbook, titled "OpenGL ES 3.0 Programming Guide," covers all aspects of programming with OpenGL ES 3.0. Published by Addison Wesley Professional in 2014, it is authored by Aaftab Munshi, Dan Ginsburg, Budirijanto Purnomo, and Dave Shreiner. With 560 pages, this trade paperback is an excellent resource for anyone interested in learning about OpenGL ES 3.0.The book is written in English and features detailed information about the OpenGL ES 3.0 graphics API, including shaders, lighting, texturing, and more. It weighs 32 ounces and has dimensions of 3.9 inches in length, width, and height. With its clear and concise writing style, this textbook is suitable for both beginners and advanced users.
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