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This textbook is the ultimate guide for learning OpenGL programming. It covers all the necessary topics, including computer graphics and programming/games, in a comprehensive and straightforward manner. The book is authored by Tom Davis, Jackie Neider, Opengl Architecture Review Staff, and Mason Woo, and published by Addison Wesley Professional in 1993. The book is available in a trade paperback format, measuring 9.4 inches in length and 7.5 inches in width, with a weight of 34.2 ounces. It contains 560 pages, making it an excellent resource for anyone interested in learning OpenGL programming. The book is written in English and is categorized under Textbooks, Textbooks, Education & Reference, and Books & Magazines.
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