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This textbook, titled "HCI in Games: Second International Conference, HCI-Games 2020," is a comprehensive guide to the science of computer games, published by Springer International Publishing. Written by Xiaowen Fang, the book covers a range of topics related to human-computer interaction in gaming, including game design, player experience, and virtual reality. The textbook is part of the Lecture Notes in Computer Science series and contains xx, 534 pages. It is written in English and is in trade paperback format. This book is perfect for students and professionals interested in computer science and game design.
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