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The "Game Engine Architecture, Third Edition" by Jason Gregory is a comprehensive textbook focusing on the subject areas of programming, systems architecture, computer graphics, and general game development. Published by A + K Peter's in 2018, this hardcover book covers a wide range of topics in the gaming industry. With 1240 pages, this new edition offers valuable insights and practical guidance for students and professionals looking to enhance their understanding of game engine architecture.
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.