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Title: OpenGL 4 Shading Language Cookbook. You will learn how to use noise in shaders and how to use compute shaders. We then proceed to cover basic lighting and shading effects. Author: David Wolff.
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.