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  • Computational Intelligence in Games by Norio Baba (English) Hardcover Book

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      Computational Intelligence in Games

      by Norio Baba

      The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games.

      FORMAT
      Hardcover
      LANGUAGE
      English
      CONDITION
      Brand New


      Publisher Description

      The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.

      Notes

      Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in games
      Including a new approach of evolving a neural network to play checkers without human expertise which has well competed against commercially available software

      Back Cover

      The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.

      Table of Contents

      1 Introduction to computational intelligence paradigms.- 1 Introduction.- 2 Search and knowledge representation.- 3 Probability-based approaches.- 4 Fuzzy logic.- 5 Artificial neural networks.- 6 Genetic algorithms.- 7 Rough sets.- 8 Fusion.- 9 Discussion and conclusion.- References.- 2 Evolving a neural network to play checkers without human expertise.- 1 Introduction.- 2 Background on neural networks and evolutionary computation.- 3 Background on computer programs for checkers.- 4 Method and results of evolving neural networks for checkers from scratch.- 5 Discussion.- References.- Appendix: Moves for Game 1 — Anaconda vs. "Beatrice" from Hoyle's Classic Games.- 3 Retrograde analysis of patterns versus metaprogramming.- 1 Introduction.- 2 The game of Hex and the game of Go.- 3 Retrograde analysis of patterns.- 4 Metaprogramming.- 5 Using the generated knowledge.- 6 Future work and conclusion.- References.- 4 Learning to evaluate Go positions via temporal difference methods.- 1 Introduction.- 2 Temporal difference learning.- 3 Network architecture.- 4 Training strategies.- 5 Empirical results.- 6 Summary.- References.- 5 Model-based reinforcement learning for evolving soccer strategies.- 1 Introduction.- 2 The soccer simulator.- 3 RL with CMAC models.- 4 PIPE.- 5 Experiments.- 6 Conclusion.- References.- Appendix A: Prioritized sweeping.- Appendix B: Non-pessimistic value functions.- Appendix C: Q(?)-learning.- 6 Fuzzy rule-based strategy for a market selection game.- 1 Introduction.- 2 Market selection game.- 3 Game strategies.- 4 Fuzzy rule-based strategy.- 4.1 Fuzzy Q-learning.- 4.2 Simulation results.- 4.3 Knowledge acquisition.- 5 Conclusions.- References.- List of Contributors.

      Long Description

      The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu

      Feature

      Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in games Including a new approach of evolving a neural network to play checkers without human expertise which has well competed against commercially available software

      Details

      ISBN3790813486
      Series Studies in Fuzziness and Soft Computing
      Year 2001
      ISBN-10 3790813486
      ISBN-13 9783790813487
      Format Hardcover
      Imprint Physica-Verlag GmbH & Co
      Country of Publication Germany
      DEWEY 006.3
      Edited by Norio Baba
      Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
      Place of Publication Heidelberg
      Short Title COMPUTATIONAL INTELLIGENCE IN
      Language English
      Media Book
      Series Number 62
      Pages 161
      Edition 2001st
      DOI 10.1007/b79118
      Author Norio Baba
      Edition Description 2001 ed.
      Alternative 9783662003695
      Audience Undergraduate
      Illustrations XII, 161 p.
      Publication Date 2001-02-27

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