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"Choosing and Using Digital Games in the Classroom: A Practical Guide" by Katrin Becker is a textbook published in 2018 under the series "Advances in Game-Based Learning Ser." It serves as a comprehensive guide for educators on how to effectively incorporate digital games into their classroom settings. With a focus on education, computer technology, and educational psychology, this book provides practical insights and strategies for using games to enhance learning experiences for students. The publication is available in English and is designed in a trade paperback format, making it a valuable resource for educators looking to integrate digital games into their teaching practices.
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