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Part I covers the concept and evolution of digital learning and education technology. Chapters under parts II and III are specially designed to present the more simplistic view of various technology-based advanced learning models and resources like flipped classes, gaming designs for e-learning, etc.
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.