When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.
This textbook, titled "AI Game Engine Programming" by Brian Schwab, is a comprehensive guide for programming games using artificial intelligence. The book covers various topics such as programming, game development, and AI & Semantics. It is a trade paperback format and has 594 pages. The book is published by Charles River Apparel Media in 2004 and the author is Brian Schwab. The book's length is 9.1 inches, width is 7.4 inches, and height is 1.4 inches. The book weighs 35.3 ounces and is written in English.
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.